#ifndef __NEWSCENEDIALOG_H__
#define __NEWSCENEDIALOG_H__

#include <standard/dialogs.h>

class CNewSceneDialog: public CDialog{
public:
    CNewSceneDialog( CUIEvent* pEventObject, int32 nEventID, int32 nUserID );
    virtual ~CNewSceneDialog();
    void Init();
    virtual void OnClick( CUIElement *pSelf );

public:
    CUIEvent* m_pEventObject;
    CEditBox* m_pResourceSpaceEB;
    CEditBox* m_pBlockSizeEB;
    CEditBox* m_pBlockCountXEB;
    CEditBox* m_pBlockCountYEB;
    CEditBox* m_pObjectUnitSizeEB;
    CEditBox* m_pTerrainResEB;
    CEditBox* m_pSkyResEB;
};



#endif
